Earning credit is painfully slow unless you are prepared to pay and - while this is expected for the genre - it noticeably holds back the best elements of the game. Unfortunately, once this introduction period ends and your free starting credit runs out, suddenly World Chef's payment hooks become a bit restrictive. It’s pretty standard free-to-play fodder, and for an hour or two it's good fun. Clear radial menus, building options, and simple swipe-controls keep the action easy to understand and control – even when your establishment is teeming with hungry customers. All of which garners you more rewards for your ongoing efforts.Ī bright and cheerful isometric cartoon-style keeps you smiling even when the pressure is on.īut its accessibility isn't just down to its look. Go to the market for supplies, hire new employees and services, or just get new tables and better décor. Suddenly you have to turn your eye to the bigger management game. The first bite is with the eyeīefore you know it you are sucked in, which is when you realize that your latest customer wants something you have run out of, or which you do not yet have access. The faster you can serve them their order, the more customers you can get visiting your restaurant. Serving customers requires micromanagement to collect the various parts of each dish - with things becoming increasingly more complex as the game progresses. It’s a combination that works well at getting you onboard with the action. This is complimented by the moment-to-moment action of serving customers, which plays like a simplified version of other cooking games like Order Up!!
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